Basic Stats
Alignment: Chaotic Evil
HP: 1200
STR 46, DEX 30, CON 42, INT 20, WIS 24, CHA 16
AC: 27
Divine Abilities
Divine Immunity: Immune to all damage types except divine or artifact-level magical damage.
Aura of Terror: Any creature within 120 feet must make a DC 30 Wisdom saving throw or become frightened for 1 minute.
Unbreakable Bindings: Resistance to all forms of restraint; can only be bound by divine or artifact-level restraints.
Attacks
Monstrous Bite: +22 to hit, reach 15 ft., one target. Hit: 8d10 + 18 piercing damage plus 6d8 necrotic damage.
Devouring Leap: Fenris can cover a distance of up to 120 feet in a single leap, making a bite attack against all creatures in a 20-foot radius upon landing.
Legendary Actions
Fearsome Howl: All enemies within 500 feet must make a DC 28 Wisdom saving throw or be paralyzed with fear for 1 round.
Eclipsing Darkness: Creates an area of magical darkness within a 60-foot radius that even divine beings can't see through.
Chomp: An extra bite attack against any creature within range.
Lair Actions
Summon Wolves: Fenris can summon 2d4 Winter Wolves or 1d3 Dire Wolves to fight alongside him.
Tremor: Fenris lets out a growl that causes the earth to shake; all creatures must make a DC 25 Dexterity saving throw or be knocked prone.
Unique Traits
Godslayer Jaws: Any deity bitten by Fenris takes double damage and must make a DC 35 Constitution saving throw or be weakened, losing all divine abilities for 1 minute.
End of Days: When reduced to 0 hit points, Fenris doesn't die but instead retreats to his lair to regenerate, and a catastrophic event occurs somewhere in the world.
Role in the Pantheon
Fenris is a symbol of ultimate chaos and destruction, imprisoned by the gods due to the terrible prophecy foretelling that he would consume Odin during Ragnarok. His malevolence and power make him a feared entity even among the gods.
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