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Hasbro/ Wizard OGL - A chat with ChatGPT

Cal: Hey ChatGPT - I'd like to talk about DnD's OGL. Can you tell me what it is?

ChatGPT: Sure, the Open Game License (OGL) is a legal instrument that allows others to use, modify, and distribute copyrighted material, typically game rules and game worlds, from the System Reference Document (SRD) and other similar sources. The OGL was developed and released by Wizards of the Coast, the publisher of the popular role-playing game Dungeons & Dragons (D&D), in 2000 as a way to promote the creation and distribution of compatible, third-party content for D&D and other games. The OGL allows for the creation of derivative works, such as new adventures, characters, and game mechanics, as long as they are distributed under the terms of the OGL.



What sort of content is available under this license? The OGL allows for the use of a wide variety of content related to Dungeons & Dragons and other role-playing games. This can include game rules, game mechanics, character classes, races, spells, magic items, equipment, monsters, and other similar game elements. Additionally, it also allows for the use and distribution of game worlds, settings, and campaign materials, such as maps, locations, and NPCs.

The OGL also allows for the creation of new and original content, as long as it is based on material from the SRD and is distributed under the terms of the OGL. This enables independent game designers, publishers, and creators to create and distribute their own D&D-compatible content, such as new adventures, campaigns, and game supplements. It's worth mentioning that the OGL is not a license for the use of any and all Dungeons & Dragons copyrighted material, it only covers material that is included in the SRD and other similar sources, which is a subset of the whole game. Can you provide some examples of content included under SRD?

Sure, here are a few examples of content that is included in the System Reference Document (SRD) and therefore covered under the Open Game License (OGL):

  • Basic rules for creating and advancing characters, including character races and classes.

  • A core set of fantasy-themed spells and magic items.

  • A selection of monsters and non-player characters (NPCs) for use in adventures.

  • Rules for combat, skill checks, and other game mechanics.

  • Information on the game's fictional cosmology and planes of existence.

  • A set of general guidelines for running a game and creating adventures.

It's important to note that the SRD does not include all the materials from the game, for example, copyrighted names of characters, locations, or items. Also, the SRD does not include the artwork and the layout used in the original books. It's also worth noting that there are other SRD-like sources, such as the d20 SRD, which is based on the OGL and includes additional content not found in the official SRD. How does a user identify which content is or isn't included under the SRD content source? There are a few ways to identify which content is included in the System Reference Document (SRD) and therefore covered under the Open Game License (OGL). One way is to refer to the official SRD document, which is a document that is published by Wizards of the Coast, the publisher of Dungeons & Dragons (D&D), and is available for free online. This document includes a comprehensive list of all the game rules, mechanics, spells, magic items, races, classes, monsters, and other content that is covered under the OGL.

Another way to identify SRD content is to look for products or materials that explicitly state that they are based on the SRD and use the OGL. These products will often include a statement such as "This product uses the OGL" or "This product is based on the SRD" and will include a copy of the OGL in the document.

It's worth noting that there are some third-party products that claim to be compatible with D&D but are not actually using the OGL, these products are not allowed to use the copyrighted material and are considered to be illegal.

Also, some publishers, such as Paizo, have their own SRD-like sources, like the Pathfinder SRD, which is based on the OGL and includes additional content not found in the official SRD.

In any case, it's a good idea to read the fine prints, and when in doubt, check with the publisher or the author of the product. Can you provide two examples of DnD classes that are included in the SRD content, and two that are not? Sure, here are two examples of classes that are included in the System Reference Document (SRD) content and therefore covered under the Open Game License (OGL):

  1. Barbarian: This is a class that is focused on physical combat and rage abilities. Barbarians are known for their brute strength and endurance and are able to shrug off injuries that would incapacitate a normal person.

  2. Druid: This class is a spellcasting class that draws its power from nature. Druids are able to cast spells, shapeshift into animals, and have a unique connection to the natural world.

And here are two examples of classes that are not included in the SRD content:

  1. Artificer: This class was introduced in the supplement "Eberron: Rising from the Last War" which is not part of the SRD. The Artificer is a class that uses magical infusions to imbue weapons and armor with special abilities, and also create magical constructs.

  2. Blood Hunter: This class was created by a third-party publisher and is not a part of the SRD. It's a class that uses blood magic to enhance their abilities and can take on different "Orders" which gives them access to unique abilities.

It's worth mentioning that the SRD is a subset of the whole game, so not all classes and materials from the game are included in the SRD, but it still provides a rich set of materials that can be used to create a complete and fun game experience.

What versions of DnD are covered under the OGL? The Open Game License (OGL) was originally released by Wizards of the Coast, the publisher of Dungeons & Dragons (D&D), in 2000, and it was used to cover the 3rd edition of the game and its variants, like the 3.5 edition.

The OGL allows for the creation of derivative works based on the SRD, which is a subset of the 3rd edition rules. These derivative works can include new adventures, characters, and game mechanics, as long as they are distributed under the terms of the OGL.

WotC later released a new edition of the game, the 5th edition, which uses a different license called the Game System License (GSL). This license allows third party publishers to create content that is compatible with 5th edition D&D, but with some restrictions.

It's worth noting that the 3rd and 3.5 edition of D&D is not the only version of D&D that is covered under the OGL, there are other games and systems that have adopted the OGL as well, such as d20 Modern, d20 Future, and others. What, if any, material differences are there between OGL and GSL? The Open Game License (OGL) and the Game System License (GSL) are both legal instruments that allow others to use, modify, and distribute copyrighted material for the purpose of creating compatible, third-party content for role-playing games. However, there are some differences in terms of the content and restrictions that are covered by each license.

The OGL was developed and released by Wizards of the Coast (WotC) in 2000, and it was used to cover the 3rd edition of Dungeons & Dragons (D&D) and its variants, like the 3.5 edition. The OGL allows for the creation of derivative works based on the SRD, which is a subset of the 3rd edition rules. These derivative works can include new adventures, characters, and game mechanics, as long as they are distributed under the terms of the OGL.

The GSL, on the other hand, was developed by WotC for the 5th edition of D&D. The GSL allows third-party publishers to create content that is compatible with 5th edition D&D, but with some restrictions. The GSL allows for the use of certain D&D terms and mechanics but it doesn't allow for the use of certain copyrighted terms and logos. Additionally, the GSL requires that the third-party content be reviewed and approved by WotC and it also requires that the third-party content has to be labeled as "compatible with the 5th edition of D&D" but not "officially licensed" or "approved".

In summary, the OGL is a more open license than the GSL, but the GSL allows for the creation of content that is fully compatible with the latest edition of D&D and it also carries the official brand of the game. What would be the legal impact if Hasbro withdrew the GSL and/ or OGL to third party content creators, past and future?

If Hasbro, the current owner of Wizards of the Coast (WotC), were to withdraw the Game System License (GSL) and/or the Open Game License (OGL) from third-party content creators, both past and future, it would likely have a significant impact on the role-playing game industry.

The GSL and OGL are both legal instruments that allow others to use, modify, and distribute copyrighted material for the purpose of creating compatible, third-party content for role-playing games, such as Dungeons & Dragons (D&D). Without these licenses, third-party publishers would no longer be able to create and distribute content that is compatible with D&D, which could have a major impact on the industry and the community.

If Hasbro were to withdraw the licenses, it would mean that any third-party content that has been created and distributed under the terms of the licenses would become illegal. This would likely lead to a number of legal disputes and could result in the removal of a large amount of content from the market.

It's worth noting that the OGL and GSL are legal instruments and the withdrawal of them would be a legal process, and it's uncertain how it would play out in a court. But, in any case, it would be a major disruption for the industry and the community.

It's also worth noting that, such a move would harm the reputation of Hasbro and WotC, and it could lead to a loss of customers and revenue for the company. Compare the pros and cons of Hasbro withdrawing the GSL and the OGL. Can you draw any conclusions? If Hasbro were to withdraw the Game System License (GSL) and the Open Game License (OGL), there would likely be both pros and cons to such a decision.

Pros:

  • Greater control over the D&D brand: Without the licenses, Hasbro would have more control over the use of the D&D brand and the associated copyrighted material, which would allow them to better protect the integrity of the brand.

  • Reduced legal risk: Withdrawing the licenses would eliminate the risk of legal disputes related to third-party content that uses D&D copyrighted material.

  • Greater revenue potential: Without the licenses, Hasbro would be the only publisher able to create and distribute D&D-compatible content, which would give them greater revenue potential.

Cons:

  • Negative impact on third-party publishers: Withdrawing the licenses would likely have a major impact on the role-playing game industry, as third-party publishers would no longer be able to create and distribute content that is compatible with D&D, which could lead to a significant reduction in the amount of available content and harm to the industry.

  • Negative impact on the community: Withdrawing the licenses would harm the community of content creators, players and game masters that use third-party content. It would also negatively impact the players who enjoy using a wide variety of options when playing.

  • Loss of customers and revenue: It could lead to a loss of customers and revenue for Hasbro, as the community and industry could turn to other games and publishers.

  • Damage to reputation: The move could harm the reputation of Hasbro and WotC, as it would be seen as a negative move against the community, and it could result in a loss of customers and revenue for the company.

Based on these pros and cons, it seems that withdrawing the GSL and OGL would have more negative consequences than positive ones. It would harm the industry, the community, and the reputation of Hasbro and WotC. It's also worth noting that the OGL and GSL are legal instruments and the withdrawal of them would be a legal process, and it's uncertain how it would play out in a court. Therefore, it's uncertain if Hasbro would even consider such a move.

Final question; do you think withdrawing the OCL and/ or the GSL would align with the core values of the creators of DnD? Explain.

It is difficult to say if withdrawing the Open Game License (OGL) and/or the Game System License (GSL) would align with the core values of the creators of Dungeons & Dragons (D&D), as the creators of the game are no longer the same as the current owners of the brand. However, based on the history of the game and the principles that it was built on, it seems unlikely that withdrawing the licenses would align with the core values of the creators.

D&D was created with the goal of providing a fun and immersive game experience for players, and the OGL and GSL were both developed with the aim of promoting the creation and distribution of compatible, third-party content for the game. Withdrawing the licenses would likely have a negative impact on the community of players and content creators, which would go against the core value of providing a fun and immersive game experience.

Additionally, D&D has always been a game that encourages creativity and collaboration. Withdrawing the licenses would stifle creativity, and limit the collaboration among the community.

In conclusion, the OGL and GSL have been instrumental in the growth and popularity of D&D, and the withdrawal of these licenses would likely be seen as a negative move that would harm the community, the industry and go against the core values of the game.

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