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Nature's Guardian: The Fey Deity of Forests Across the Multiverse

Today, I'd like to share with you one of the lesser-known yet profound entities within the multiverse of D&D 5e - a Fey deity referred to as 'Nature's Guardian'. This entity, native to the Fey realm, transcends traditional gender norms, embodying fluidity and change. They are a formidable force, committed to safeguarding the vast forests spanning across countless worlds.

Origins and Exploration

Nature's Guardian emerged from the verdant heart of the Feywild, where life springs eternal and magic weaves itself into the fabric of existence. This entity, initially nameless, was born from the collective will of the wilderness itself, and as it grew, it developed a keen sense of curiosity and exploration.

The Guardian, drawn by the whispering trees, first ventured into other worlds through thin veils separating the Feywild from other planes of existence. It found diverse forests across the multiverse, each one bearing its unique beauty and harmony. But it also found strife, chaos, and destruction brought by ignorance and greed.


Powerful fey wild deity in green cloak
Fey Wild Deity

The Calling

The entity was deeply moved by these contrasting experiences. It perceived the critical balance that nature held within these worlds and realized its own potential to serve as a caretaker. The forests resonated with its spirit, and the spirit responded in kind, choosing the role of their Guardian. The Fey entity embraced this calling, hoping to preserve the flourishing of nature and stem the tide of desolation.

By stepping into this role, the Fey deity became known as the 'Nature's Guardian'. This nameless entity from the Feywild transformed into a divine being dedicated to preserving and nurturing the vitality of the world's forests, irrespective of which plane they belonged to.

Guardianship and Followers

As 'Nature's Guardian', the deity does not impose its will upon its followers but rather invites them to join its cause. The deity has a unique way of choosing its champions. It reaches out to those who show a true connection to nature, appearing to them in dreams, visions, or even manifesting as an ethereal presence in the heart of the forests they protect.

These chosen ones often find themselves imbued with a newfound resolve and vigor. Many of them become druids, rangers, or even arcane casters with a strong affinity for nature-based magics. The Guardian doesn't seek blind loyalty but instead fosters a sense of partnership. Its followers are allies, not servants, sharing a mutual respect for each other's freedom and autonomy.

Those who pledge to serve 'Nature's Guardian' are granted blessings and boons that help them in their mission to protect the forests. In return, the deity asks them to uphold the balance of nature, promote growth, and hinder those who seek to exploit the forests.

Whether their deity is present as a gust of wind rustling the leaves or a soft voice whispering through the underbrush, followers of 'Nature's Guardian' are never alone. They have the unwavering support of a divine entity, whose power flows from the Feywild into the very heart of the forests across the multiverse.

In future posts, we will delve into more specific aspects of 'Nature's Guardian', such as its avatar forms, specific spells, rituals, and special artifacts associated with this fascinating Fey deity. But for now, let's appreciate the grandeur and mysterious aura of this unique entity, the guardian of nature, reaching out to us from the heart of the Feywild.

Stay tuned for more exciting lore, adventurers, and remember, each step we take in understanding these entities brings us closer to mastering our own role in the game.


Aspect of the Nature's Guardian

Large Fey, Any Alignment

Armor Class: 17 (natural armor)

Hit Points: 162 (15d10 + 75)

Speed: 30 ft., fly 60 ft.

STR

DEX

CON

INT

WIS

CHA

18 (+4)

20 (+5)

20 (+5)

16 (+3)

22 (+6)

22 (+6)

Saving Throws: Dex +11, Wis +12, Cha +12

Skills: Nature +9, Perception +12, Stealth +11

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities: charmed, frightened

Senses: truesight 120 ft., passive Perception 22

Languages: Common, Sylvan, telepathy 120 ft.

Challenge: 15 (13,000 XP)

Innate Spellcasting: The aspect's innate spellcasting ability is Wisdom (spell save DC 20, +12 to hit with spell attacks). The aspect can innately cast the following spells, requiring no material components:

  • At will: Barkskin, Entangle, Pass without Trace, Speak with Animals, Speak with Plants

  • 3/day each: Moonbeam, Plant Growth, Wind Wall

  • 1/day each: Commune with Nature, Tree Stride, Wall of Thorns

Magic Resistance: The aspect has advantage on saving throws against spells and other magical effects.


Actions

Multiattack: The aspect makes two attacks with its Thorn Whip.

Thorn Whip: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) poison damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be poisoned until the end of its next turn.

Call of the Forest (Recharge 5-6): The aspect summons a group of fey creatures (challenge rating 2 or lower) that appear in unoccupied spaces within 60 feet of it. The fey creatures disappear when they drop to 0 hit points or after 1 hour. The aspect can't use this ability again until it finishes a long rest.

REACTIONS

Nature's Shield: When a creature the aspect can see targets it with an attack, the aspect can cause a wall of tangled branches to rise up and interpose itself. The aspect adds +5 to its AC against that attack, potentially causing it to miss.

This Aspect of the Nature's Guardian can serve as a powerful ally or a formidable adversary, depending on the nature of an encounter and the disposition of the characters involved.


Why Choose the Nature's Guardian as a Patron?

Warlocks traditionally draw their powers from a pact made with a potent entity. A patron such as the Nature's Guardian, with its ties to the natural world and the Feywild, can be particularly compelling to warlocks who feel a deep connection to nature or seek to harness the wild, raw energy of the Feywild.

The Nature's Guardian, with its fluid and changeable nature, can also be an attractive choice for those who seek a patron less dogmatic and rigid, one that values balance and mutual respect. Warlocks looking for a patron that will not seek to control or manipulate them may find this Fey deity a welcome ally.

Additionally, a pact with the Nature's Guardian can offer unique opportunities for roleplay and character development. The deity's focus on protecting forests across multiple worlds introduces a broader perspective and a wealth of new environments to explore. This can lead to epic adventures spanning across the planes, with an undercurrent of environmentalism and a deep reverence for nature.

Expectations and Reciprocation

The Nature's Guardian is a self-appointed protector, driven by a mission to safeguard the forests of the multiverse. In return for its patronage, it expects its warlock allies to uphold the same values. Warlocks who pledge their allegiance to the Guardian are expected to protect the natural world, promote balance, and challenge those who seek to exploit or destroy the environment.

This could manifest in numerous ways, from thwarting the plans of a reckless logging operation to battling a necromancer raising an army in an ancient woodland. Regardless, the Nature's Guardian values action over lip service, so warlocks must be prepared to defend the forests when called upon.

Benefits of a Pact with the Nature's Guardian

Warlocks who successfully form a pact with the Nature's Guardian can expect several unique benefits. The Guardian might grant its warlocks spells like "Barkskin," "Entangle," or "Call Lightning," which draw directly on the forces of nature for protection and offense. Additionally, the warlocks might be able to summon fey creatures or plant-based beings to aid them in their quests.

The Guardian might also bestow upon its warlocks unique Eldritch Invocations like "Voice of the Trees," allowing the warlock to speak with plants, or "Guardian's Resilience," providing resistance to natural elements like extreme weather conditions.

More powerful warlocks could potentially gain the ability to commune with the Guardian directly or even traverse the planes to visit the various forests under its protection.

Finally, the unique nature of the Guardian means it often rewards its warlocks in unpredictable ways. They might find themselves able to command vines and trees, draw strength from the forest, or even shape wood and plants to their will.

In conclusion, while forming a pact with the Nature's Guardian comes with its unique challenges and expectations, it can also be a source of extraordinary power and rewarding experiences for those who are ready to protect nature across the planes. So if you're a warlock looking for a patron that values your independence and shares your love for the wild, consider pledging your service to the Nature's Guardian.


As we delve deeper into the lore of 'Nature's Guardian', a Fey deity that embodies the protection and preservation of nature across the multiverse, we discover intriguing aspects of its interactions with various races and classes in D&D. The fluid nature of this entity allows it to adapt and evolve, so any biases, both positive or negative, are not rigidly fixed but may shift over time and circumstances.

Favourable Interactions

  • Druids: Given their profound connection to the natural world, druids often find a kindred spirit in the Nature's Guardian. The deity acknowledges their role as stewards of the wild and lends its support to them willingly. Many druids may feel a sense of affinity with the Guardian, whether they actively worship the deity or not. Some druids might receive visions or dreams guided by the Guardian, providing insights into maintaining the balance of nature.

  • Elves: Elves, particularly Wood Elves and Eladrin, have a deep-rooted bond with forests and the Feywild. This makes them natural allies of the Nature's Guardian. The deity appreciates their respect for nature and their efforts to live in harmony with the wilderness. Wood Elves, who live and breathe the forest life, might find their skills enhanced under the subtle guidance of the Guardian. Eladrin, with their intrinsic connection to the Feywild, can serve as effective mediators between the Guardian and other races or classes.

Neutral and Negative Biases

The Nature's Guardian's primary concern is the protection of forests and, by extension, the balance of nature. Therefore, any race or class that upholds these values is likely to receive the Guardian's favour. Conversely, those who threaten these values may find themselves at odds with the deity.

  • Dwarves and Gnomes: Dwarves, with their emphasis on mining and forging, can sometimes come into conflict with the Guardian, particularly if their activities cause harm to the environment. Similarly, certain gnomes, especially those of the Tinker variety, whose inventions might disrupt the natural balance, could face the deity's disapproval. However, it's essential to note that the Guardian judges on actions rather than on inherent racial or class characteristics. A dwarf or gnome who respects the wilderness and works to preserve it would not be disadvantaged.

  • Necromancers and Warlocks of Certain Patrons: The Nature's Guardian tends to view necromancy, particularly spells or abilities that blight the land or disrupt the cycle of life and death, with distaste. Warlocks who draw their powers from patrons associated with death, destruction, or chaos may also face the Guardian's disapproval, especially if their actions harm the environment.

Adaptability and Fluidity

As a Fey entity with a fluid and adaptable nature, the Guardian's biases are not set in stone. It may adjust its stance based on an individual's actions and intentions. A dwarf who switches from reckless mining to sustainable methods may earn the Guardian's respect, while an elf who exploits the forest for personal gain might lose its favor.

This adaptability makes the Nature's Guardian a complex and compelling entity. Interactions with it can evolve over time, leading to a dynamic narrative in your D&D campaign. As a player, it challenges you to consider the impact of your actions on the natural world, whether you're a druid protecting the wilderness or a warlock negotiating a pact. As a Dungeon Master, it offers an opportunity to weave a narrative that encourages respect for the environment and the delicate balance of nature.

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