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Thor - Norse God of Thunder

Basic Stats

  • Alignment: Chaotic Good

  • HP: 900

  • STR 38, DEX 20, CON 36, INT 26, WIS 30, CHA 28

  • AC: 29

Divine Abilities

  • Divine Immunity: Immune to all damage types except for divine or artifact-level magical damage.

  • Aura of Thunder: Any creature within 60 feet of Thor must make a DC 20 Wisdom saving throw or become frightened for 1 minute.

  • Divine Regeneration: Regains 50 HP at the start of his turn.

Attacks

  • Mjolnir (Hammer): +19 to hit, reach 10 ft., one target. Hit: 6d6 + 14 bludgeoning damage plus 4d8 lightning damage.

  • Chain Lightning: Ranged spell attack, 500 ft. range, multiple targets. Hit: 8d10 lightning damage, DC 25 Dexterity save for half damage.

Legendary Actions

  • Thunderclap: All creatures within 120 feet must make a DC 25 Constitution save or be stunned for 1 round and take 4d8 thunder damage.

  • Divine Smite: Thor can use his action to deal an extra 6d8 radiant damage on his next melee attack.

  • Call Storm: Thor changes the weather within a 10-mile radius to a thunderstorm. This storm empowers his abilities and makes electrical attacks within the storm deal max damage.

Lair Actions

  • Summon Storm Giants: Thor can summon 1d4 Storm Giants to fight alongside him.

  • Thunderstruck: Random bolts of lightning strike, dealing 3d10 damage to enemies within 200 feet (Dex save DC 25 for half damage).

Unique Traits

  • Worthy: Only those who are "worthy" may lift Mjolnir. The criteria for worthiness are at the discretion of the DM.

  • Seer of All: Thor has True Sight and cannot be deceived by illusions or invisibility.

Role in the Pantheon

Thor is a god of thunder, lightning, storms, and strength. He is a protector of both gods and humans, always eager to combat the forces of evil and chaos.

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