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Writer's pictureCal Harborne

Uncommon magical rings

Here are a selection of 9 new magical rings that DMs might want to consider adding to their campaigns to provide something new. These are all roughly uncommon in terms of their capabilities.


1. Ring of the Fae Fox

Once belonging to a clever and quick-witted fey fox, this ring allows the wearer to tap into the elusive nature of its original owner. While wearing this ring, you can use a bonus action to turn invisible until the start of your next turn or until you attack or cast a spell. This ability can be used once per short or long rest.

2. Circle of the Lush Canopy

Created by a group of druidic elves from an ancient grove, this ring fosters growth and prosperity. As an action, you can touch a plant or tree, causing it to grow as if affected by the "Plant Growth" spell. This feature can be used once per long rest.



3. Ring of Echoing Whispers

Forged by a reclusive druid to communicate with her distant clan, this ring can carry messages across vast distances. Once per day, the wearer can use it to cast the "Sending" spell, with no material components required.

4. Orbital Band

The legendary artificer, Galran Frosthand, designed this ring to manipulate gravitational forces. Once per day, the wearer can use it to cast the "Feather Fall" spell without needing to maintain concentration.

5. Songbird's Spiral

Made by a bard whose voice was stolen by a hag, this ring contains the trapped essence of a songbird. The wearer can use an action to release a captivating melody that imposes disadvantage on the next saving throw an enemy within 30 feet makes before the start of the wearer's next turn. This ability can be used once per short or long rest.

6. Ring of Woven Stories

Crafted by a renowned historian who lost her memory, this ring holds tales from the past. Once per day, the wearer can tap into the ring's power to cast the "Legend Lore" spell with a casting time of 1 minute.

7. Lifedrinker’s Band

Once worn by a notorious vampire, this ring has a taste for blood. After reducing a creature to 0 hit points, the wearer of this ring gains temporary hit points equal to their proficiency bonus.

8. Circle of the Last Resort

This ring was the final creation of a cleric on the brink of death. Once per long rest, when the wearer is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead.

9. Ring of the Timeless Traveler

Originally belonging to a time-traveling wizard, this ring slightly bends time around its wearer. Once per day, the wearer can use their reaction to impose disadvantage on an attack roll made against them. The attack must be one the wearer can see and must occur within the ring's ticking rhythm (1 round).


Each of these rings brings a unique flavour to the game, offering new strategic options for the characters who wield them. Their rich histories can also serve as plot hooks for the DM, adding depth and intrigue to any campaign.

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